Tutorial 2: Realistic Ice in Cinema 4D & Arnold
Another wintery Cinema 4D and Arnold tutorial, this time on how to make a realistic (and slippery) Ice material!
The new Arnold Core 5 release of for Cinema 4D has more than a few sweet features, like triplanar mapping, a coat parameter and (something that I really like) Energy Conserving shading by default.
That all adds up perfectly to create some pretty realistic looking Ice, pretty quickly, so let’s sliiiiiiide into it!
00:00 - Sup?
00:33 - Setting up the New Standard Surface Shader in Arnold
01:10 - Link to frost image: http://www.photos-public-domain.com/2017/03/22/frost-crystals-on-glass-texture/
01:30 - How to use the Triplanar Mapping Node in Arnold
02:59 - Setting up the IOR in the Specular
03:15 - Having fun with Specular Roughness
04:03 - Setting up the new Transmission parameter
04:43 - Pressing the new invert button in the Color Correct node.
05:10 - Adding extra specular with the new Coat parameter
05:24 - Not worrying about energy conservation
05:50 - Unchecking Opaque in the Arnold Tag
06:13 - Creating an Ice Dragon in Just Under Ten Seconds
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