Cloud Rendering 101 - Free Cinema 4D Tutorial

00:30 – Welcome to the Cinema 4D scene, punks.

00:52 – Check that the farm has the plugins you’re using

01:10 – Cache and bake whatever you can in your scene

01:16 – Why render farms can mess up your simulations

01:33 – Baking dynamics in C4D

01:59 – INTERMISSION

02:38 – Baking particles in C4D

02:52 – Two ways of caching X-Particles in C4D

03:54 – Baking deformers in C4D

04:36 – Baking deforming geometry with the Point Cache Tag in C4D

05:15 – Baking MoGraph objects (cloners, matrix, effectors) in C4D

05:55 – How to bake almost anything in Cinema 4D (like a constraint tag)

06:36 – Why you should do test renders on “Representative Frames”

07:43 – How to calculate your render costs

08:22 – Packaging the scene up (Save C4D project with Assets)

08:43 – Making a Turbulence FD cache work on a render farm

09:30 – Using local paths for TFD caches

09:49 – Rendering X-Particles with an external cache on a render farm

10:25 – Some final checks to do before uploading to a farm

11:01 – Uploading C4D scenes to PixelPlow

11:27 – Making sense of PixelPlow power levels and setting budgets

12:10 – Big thanks to PixelPlow

12:15 – Quick flog of the Process of Motion course

12:28 – Kthxbai

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