Cloud Rendering 101 - Free Cinema 4D Tutorial
00:30 – Welcome to the Cinema 4D scene, punks.
00:52 – Check that the farm has the plugins you’re using
01:10 – Cache and bake whatever you can in your scene
01:16 – Why render farms can mess up your simulations
01:33 – Baking dynamics in C4D
01:59 – INTERMISSION
02:38 – Baking particles in C4D
02:52 – Two ways of caching X-Particles in C4D
03:54 – Baking deformers in C4D
04:36 – Baking deforming geometry with the Point Cache Tag in C4D
05:15 – Baking MoGraph objects (cloners, matrix, effectors) in C4D
05:55 – How to bake almost anything in Cinema 4D (like a constraint tag)
06:36 – Why you should do test renders on “Representative Frames”
07:43 – How to calculate your render costs
08:22 – Packaging the scene up (Save C4D project with Assets)
08:43 – Making a Turbulence FD cache work on a render farm
09:30 – Using local paths for TFD caches
09:49 – Rendering X-Particles with an external cache on a render farm
10:25 – Some final checks to do before uploading to a farm
11:01 – Uploading C4D scenes to PixelPlow
11:27 – Making sense of PixelPlow power levels and setting budgets
12:10 – Big thanks to PixelPlow
12:15 – Quick flog of the Process of Motion course
12:28 – Kthxbai
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