Grain-Free Renders in 4 Steps - Free Arnold Renderer Tutorial
00:25 – Introduction to the Scene
00:42 – Flogging the Process of Motion Course as fast as I can while doing a test render
01:37 – Introduction to the Arnold Sampling Render Settings
01:46 – How does Arnold Camera AA (the Supersampler) work?
02:29 – The other Samples: Diffuse, Specular, Transmission, Sub-Surface Scattering & Volume Indirect
03:10 – Indirect VS Direct Samples (Render Settings VS Light Samples)
Four-step method to fast & grain-free renders in Arnold for C4D:
04:00 – STEP 1: Using AOVs and Camera (AA) for Grain-hunting
04:30 – STEP 2: Cleaning up Direct Rays (Light Samples and Light Volume Samples)
08:29 – STEP 3: Cleaning up Indirect Rays: Diffuse, Specular & SubSurface Scattering
10:20 – What does Volume Indirect Samples do?
12:03 – STEP 4: Cranking the Supersampler (Camera AA) & Optimising with Maths
12:25 – How Camera AA affects other samples and render times
14:30 – Introducing the Optimisation Equation (for your elation): X²×Y²=Z
16:28 – Cutting Corners to speed up your Arnold Render
17:25 – Summary
17:48 – Next tutorial
18:00 – Kthxbai
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