Part 2: Accretion Disc of Hot Gas
A Black Hole is nothing without a glowing disk of gas and other goodies. It is our supermassive solemn duty to simulate one using C4D, Turbulence FD and rendering it in Arnold.
00:00 – Intro
00:18 – Start with a Disc
00:42 – Displace the Disc
01:12 – Spin & scale dat shit to swirl the sim
02:12 – Setting up the Turbulence FD Container & Emitter
03:32 – How to simulate a flaming pineapple slice in C4D
03:59 – Tweaking Vorticity in TFD to add scale to fluid simulations
04:30 – Setting up Texture Emission based on Animated Noise in Turbulence FD
07:04 – Adding a UV map (because otherwise it don’t work)
07:35 – Setting up shading for the Accretion Disc
07:49 – How to time-freeze fluid simulations in Turbulence FD
08:31 – Placing the accretion disc around the black hole
08:59 – Cloning the TFD sim to beef it up a bit
09:35 – Shading the Photon Sphere / Photon Ring
10:44 – Animating the accretion disk
11:00 – Have a supermassive discount off the Motion Design Course Process of Motion.
11:32 – Final bye-bye
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