Tutorial 1: Make a Volcano with Houdini Heightfields
It's time. For Cinema 4D users who don't know squat about Houdini.
00:00 Intro
00:30 Introduction to the Houdini interface for Cinema 4D users
Navigating the Scene View
Using A & F to frame all and frame selected
Using the Parameters and Network Editor panels
01:50 Creating the Landscape Heightfield
Making and Naming nodes
Going into Houdini nodes
Working with scale in Houdini
Speeding up your Heightfield
05:36 Creating the Landscape Layout
Using the Heightfield Paint node
Plugging nodes into each other
Understanding the Bypass, Lock, Display / Render, and Template Flags in Houdini
How do I get the brush in the Heightfield Paint node?
Using Heighfield Remap node with the Paint Node to add height to the landscape
12:14 Adding detail with Heightfield Noise
Adding hills with Worley (cellular) F1
Prevening the landscape from sinking by unchecking ‘Center Noise’
Masking detail with another Heightfield Paint node
15:27 What actually is erosion?
17:23 Simulating Erosion pass 1!
Millions of years of geology in a few seconds
Heightfield Erode settings for large scale mountains
18:49 How to save a state in Houdini
Use freeze at frame to avoid recalculations
20:18 Increase resolution with Heighfield Resample
21:36 Detail Pass 2
Adding cracks and ravines
23:11 Erosion Pass 2
Tip for speedier look development for yer volcano
Tweaking Thermal Erosion settings for a Fuji Style Mountain
26:44 I f*ck up
27:10 Smoothing out bumpy Lakes
Using the Heighfield Blur node
28:16 Exporting the Landscape
Generating a slope map
Using the Height field export node
Exporting Heightmaps, Water Maps, Debris Maps, and Sediment maps.
What is a Packed Raster image?
Hot to pick file type output in Houdini
33:52 Generating variations of Landscapes
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