How do you work with a 16,000,000 polygon landscape without dealing with 16,000,000 polygons? This uses Cinema 4D, but the technique should work in any 3D software you like to use.
00:00 Intro
00:10 Why are up-res displacement maps a good idea.
01:00 The Stupid But Correct™️ solution (at a glance)
01:42 STEP1: Making the depth maps we’ll use
01:42 Setting up the Depth camera
03:47 Setting up the proxy geometry landscape
04:57 Setting up the full resolution mountain
06:28 Render settings for the depth maps
07:43 STEP2: Turning depth maps into a displacement map
09:10 STEP3: Checking our work!
10:49 Next up
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