Codename: Bun – A quick procedural technique in Arnold Renderer to make any material glowing red hot, using the Curvature Shader, some Color Correction and a Ramp RGB.
00:00 – Intro
00:41 – Setting up Curvature Shader in C4DtoA
01:00 – Colorizing Curvature Luminance with a Ramp RGB node.
01:33 – Controlling the 'Temperature' with Color Correction
01:53 – Adding the glow to the original shader.
02:11 – Applying the Shader to other Objects
02:25 – Changing the look of the Incandescence
02:50 – Me teasing this tutorial: https://youtu.be/hnwylr8C0Cg
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